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Answer by ozturkcompany

It is pretty straightforward. For instance; var Earth : GameObject; private var Speed : float = 5; function Update() { Earth.transform.position = Vector3.MoveTowards(Earth.transform.position,...

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Answer by ozturkcompany

Hello, Try this; #pragma strict private var i : float = 0; private var j : float = 0; function Update () { j += 0.01;//Makes "i" value decrease and increase 0.01 each frame, you can change it to any...

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Answer by ozturkcompany

Do both of the devices have the exact same screen width? If not, it is expected. See if this was what you were missing for. Cheers.

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Answer by ozturkcompany

Hello, i have managed to do what do you want with an one different thing, it is not an anykeydown, it is anykey. If i use anykey it works but if i use anykeydown it doesn't work, i have no idea about...

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